Review: “Astro’s Playroom”

Astro’s Playroom is a game filled with so many Easter eggs that the few moments where players actually do anything mechanically interesting are themselves actually the Easter eggs. Or maybe it’s an exceedingly literary tech demo, one that gets so lost in its own details–the microscopic detail of the X/O walls in the CPU PlazaContinue reading “Review: “Astro’s Playroom””

Review: “Super Meat Boy Forever”

An evolution of the autorunner, this creative, colorful, challenging game expands upon Super Meat Boy as much as that incarnation did upon the original. If you want to, or at least until you smash all the controllers in your house, Super Meat Boy Forever can indeed be your forever game. Each time you start aContinue reading “Review: “Super Meat Boy Forever””

Missed Opportunities: “Immortals Fenyx Rising”

The games covered in “Missed Opportunities” are already good. What follows is why and how this one should’ve been better. Every game developer–especially the triple-A ones–should take a cue from Jurassic Park‘s Dr. Ian Malcolm. Ubisoft, in particular, already knows it can make these big, ambitious open-world games, so instead of being preoccupied with that,Continue reading “Missed Opportunities: “Immortals Fenyx Rising””

Review: “Shakes on a Plane”

The airline concept helps Shakes on a Plane get off the ground but can’t keep it aloft. At the start of the cooperative Shakes on a Plane, a quartet of aliens hoping to win the Galactic Cuisine Prize look to inspiration from Earth chefs. This plot gives Huu Games a lot of latitude (and longitude)Continue reading “Review: “Shakes on a Plane””

First Drafts: “Mobius”

Game jams and indie sites are filled with novel concepts that could sometimes use a bit more fleshing out. This off-and-on feature aims to highlight great concepts that we hope we haven’t seen the last of. I’m beyond delighted to learn that Adam Pype (@adampi) is working on Shovel Knight Dig, but I really hopeContinue reading “First Drafts: “Mobius””

No Refunds: “Greedfall”

Seen it before, done it before, irritated again. Honestly, the constraints of this “No Refunds” column isn’t ideal for discussing a lengthy RPG; the first two hours of most are often bogged down by all the expositive world-building and tutorials, and reading through a skill tree doesn’t properly convey how the game will actually playContinue reading “No Refunds: “Greedfall””

No Refunds: “Call of the Sea”

After exactly two hours and one minute, I was in need of a break on a particularly frustrating puzzle in Chapter 3, but this Myst-like first-person puzzler (with hints of Polynesia and Lovecraft) has me curious for more. I want to drown Norah Everhart, the adventurous protagonist of Call of the Sea. Over these nextContinue reading “No Refunds: “Call of the Sea””

No Refunds: “Monster Sanctuary”

I might be biased because of my love of all things platformer, especially those with gorgeous pixel art, but combining turn-based RPG combat, Pokemon-like monster collecting, and the so-called Metroidvania style turns out to work exceedingly well. The game essentially hooks you four different ways. First, there’s the exploration, with each monster type serving toContinue reading “No Refunds: “Monster Sanctuary””

One Life: Spider-Man: Miles Morales

I grew up in New York City, which is a blessing and curse when it comes to media. You always feel represented–New York is nothing if not ubiquitous–but you also never quite feel seen, because what you’re seeing reflected through the screen is a glossy, exaggerated mash-up of themes that are always in service toContinue reading “One Life: Spider-Man: Miles Morales”